What is 3D Digital Swatches?
3D Digital Swatches helps paint, fabric, leather, stone and finish suppliers turn colour cards, samples and product lists into interactive 3D material presentations. Map materials, textures and codes to walls, upholstery, countertops or product surfaces for contextual preview. Browse by category, range and code, then compare colours, texture scale and complete surfaces on the same model with consistent lighting and camera views. Standalone links and webpage embeds support brand websites, product pages and sales discussions. Designers, purchasers and customers can shortlist materials before requesting samples, agree on a selection and retain codes and notes. Screen previews support comparison; confirm final colour, feel and material properties with physical samples.
Material library
Filter by category, range and swatch codeProduct preview
Compare surface results on the same productSaved direction
Keep selected codes and discussion notes

When should 3D Digital Swatches be used?
Use it when materials and swatch codes must be compared, confirmed and retained on the real product surface.
Wall paint selection
Apply paint products to the same room wall to compare codes and spatial appearance under fixed conditions.
Fabric application comparison
Map fabric products to fabric regions and confirm texture and colour against physical samples.
Stone countertop display
Replace stone products on a fixed countertop region to illustrate pattern and application scale.
What makes up 3D Digital Swatches?
Show material products applied to a fixed scene
Material product mapping
Each material product maps to a material resource and target region, retaining its name and code.
Comparison in one scene
Replace the target region under the same lighting, model and camera conditions.
Standalone and embedded views
Publish independently or embed in material presentation pages for buyer and sales comparisons.
The core experience of 3D Digital Swatches.
Select a material product → apply to its designated region → compare in a fixed scene → share the selection.
- 01
Prepare product information
Material product and code list, Textures and material appearance data, Fixed scene and replacement regions.
- 02
Preview and confirm
Check models, options and content, save a draft, then confirm and publish.
- 03
Choose a publishing channel
Use published content on target pages, with the same version in standalone links and embeds.
How are materials and swatch codes organised?
Organise information by material product, code and application region, separating material products from finished-product options.
Product name and code
Keep names and codes for each paint, fabric or stone product for physical sample comparison.
Material resources and appearance
Configure textures and material parameters, then preview pattern scale and surface appearance.
Defined application region
Bind the material product to a wall, fabric or countertop region while preserving other objects.
How are materials compared on a product?
Keep the model, camera and lighting fixed while replacing the bound material region.
Choose the application region
Confirm whether the target is a wall, fabric or countertop instead of replacing the whole scene.
Compare material products
Replace only the region’s material while retaining the model, lighting and camera for comparison.
Check physical samples
Record product names and codes and confirm final colour, pattern and feel against physical samples.
How are information and versions maintained?
Ways to use 3D Digital Swatches.
Standalone links and webpage embeds present materials; purchase flows are confirmed separately for the actual channel.
Standalone swatch link
Compare material products in a fixed scene.
Material page embed
Present paint, fabric or stone applications on merchant pages.
Buyer and sales comparison
Share the same material product and region; physical samples confirm final appearance.
What should be prepared before implementation?
Prepare material products, codes, textures and regions, then choose standalone presentation or webpage embedding. Complex business-system integration requires separate assessment.
Prepare
- Material product and code list
- Textures and material appearance data
- Fixed scene and replacement regions
Connect as needed
- Standalone links and webpage embeds
- Material product and region bindings
- Business systems assessed per project
Publish where customers use the content.
Preview, save a draft and confirm publishing before choosing a channel. Channels reuse the same published content, with drafts separated from published versions.
Shopify
Embed in material product or scene pages to replace configured material regions.
Standalone link
Present, interact with and share published content independently, without default purchase capability.
SDK webpage embed
Reuse the published experience on third-party websites. Complex workflows and system integration require separate assessment.
See the current product in a spatial context.
These are supporting abilities in the product approach. Website illustrations do not connect to live AR or AI services.
AR for the current product
View the current materials, visible parts or combination in space, subject to device and platform support. Configuration, exploded views and step teaching take place on the webpage.
AI scene visual references
Use the current configuration and scene references to understand styling. Results support visual communication; product data remains authoritative for quantities, actual dimensions and manufacturing information.
3D Product Manual
Individual product explanations, with an optional directory
Frequently asked questions about 3D Digital Swatches
These questions help frame material preparation, version maintenance and connections to existing systems.
How does it differ from changing a finished product colour?
Swatches apply paint, fabric or stone products to a fixed scene. A standard configurator selects variants of a finished product.
Does selecting a material change the whole scene?
Only configured material regions change. Models, other objects and scene structure stay consistent for comparison.
Can it replace physical samples?
Screen previews support comparison. Confirm final colour, texture, feel and material properties through physical samples and the agreed colour process.
What material information is required?
Prepare product names, codes, textures or material information and models with designated regions. First assess the scope suitable for online presentation.
Start with the swatch information you already have.
Share material products, codes, textures and application scenes to confirm the presentation scope.
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